Configuration Toolkit
Configuration Toolkit overview

Configuration Toolkit

Configuration Toolkit helps Unreal Engine projects read, write, check, and manage .ini config files without hand-building config paths or custom serialization. It supports wildcard Blueprint values, native config arrays, soft object and class paths, encrypted strings, section and key cleanup, file existence checks, and controlled flush workflows.

Supported Platforms

Windows
macOS
Linux
Windows
macOS & iOS
Linux
Linux ARM
Android

Documentation Files

Main Concepts

Config Toolkit writes through Unreal's GConfig system. Bare file names such as Game or MyConfig resolve to generated platform config files instead of hard-coded disk paths.

In editor on Windows, generated config files are commonly written under:

Editor Config Path
Saved/Config/WindowsEditor/

In packaged Windows builds, they are commonly written under:

Packaged Config Path
Saved/Config/Windows/

The plugin does not synchronously load assets or classes when reading config values. Asset and class config data is stored as soft reference paths. When you need a loaded asset or class, read into a Soft Object Reference or Soft Class Reference, then use Unreal's async loading workflow.


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