Plugin Installation
How to install and configure Config Toolkit in your Unreal Engine project.
Before You Start
Config Toolkit is an Unreal Engine plugin. Install it inside the project that will read or write config values, then restart the editor after enabling the plugin.
Install And Setup
Enable The Plugin
Open the project in Unreal Engine, then go to:
Edit > PluginsSearch for Config Toolkit, enable it, and restart the editor if Unreal asks.
Open Project Settings
Open the plugin settings panel:
Project Settings > Plugins > Config ToolkitThese settings control how the Blueprint nodes resolve files, flush changes, handle soft references, and encrypt string values.
Configure Core Defaults
Default Config File Name
Used when a node's File Name pin is empty. Common values are Game, Editor, or a custom config name.
Automatically Flush Config
Writes changes to disk immediately after write/remove/delete-style operations when enabled.
Soft References And Encryption
Controls soft asset/class path conversion and the 32-byte AES key required by encrypted string nodes.
Enable Persistent Saving (UE 5.4+)
In Unreal Engine 5.4 and later, the engine restricts saving new sections to config files by default. To allow Config Toolkit to save data, add this block to your Config/DefaultEngine.ini:
[SectionsToSave]
bCanSaveAllSections=trueMissing this step?
Without this setting, Unreal may block saves to files like Game.ini or Engine.ini, even if the Blueprint nodes appear to succeed in-memory.
Why use Engine.ini?
Saving values to the [ConsoleVariables] section of Engine.ini allows Unreal to automatically apply them every time the game starts.
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