
Windows Native Toolkit
Windows Native Toolkit is an Unreal Engine plugin for Blueprint developers who need native Windows power without writing platform code. It exposes audio endpoints, hardware telemetry, command execution, PowerShell, file dialogs, file-system operations, Bluetooth, network diagnostics, HTTP/FTP transfer helpers, battery status, monitor modes, native message boxes, process control, tray notifications, and Windows identity information.
Supported Platforms
Documentation Files
Plugin Installation
Install from GitHub or Fab, enable the plugin, and choose the correct engine version.
Audio System Library
Enumerate input/output devices, read default endpoints, volume, mute, and peak levels.
Hardware Library
Read CPU, GPU, memory, RHI, and connected input-device state.
Command Library
Run CMD and PowerShell with hidden mode, admin launch, output capture, and latent async execution.
File Libraries
Use native pickers, safe file operations, async folder scans, and the wildcard config file library.
Network Libraries
Check connectivity, ping, DNS, Wi-Fi details, public IP, Bluetooth, and HTTP/FTP transfers.
Display Mode Library
Inspect monitors, get the game-window display, and manage per-monitor resolution and refresh-rate settings.
Process Window Library
Launch apps, focus windows, kill process trees, relaunch packaged games, and force-kill the current game process.
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