Plugin Installation
Install Windows Native Toolkit from GitHub or Fab and enable it in Unreal Engine 5.4 through 5.7.
Before You Start
Windows Native Toolkit is a code plugin. Install it in the project that needs the nodes, then restart Unreal Engine after enabling it.
Supported Unreal Versions
| Unreal Engine | Status |
|---|---|
| 5.4 | Supported |
| 5.5 | Supported |
| 5.6 | Supported |
| 5.7 | Supported |
The plugin is Windows-native. Win64 is the primary runtime target. macOS and Linux developers can compile the project because Windows API code is guarded, but native feature nodes return fallback values outside Windows.
Install And Enable
Download The Plugin
Download or clone the repository from GitHub:
https://github.com/AldertLake/Windows-Native-ToolkitRebuild The Project
Right-click the .uproject file and generate project files if needed, then build the editor target from Visual Studio or Rider.
Add From Fab
Open the Fab listing and add Windows Native Toolkit to the Unreal Engine version you use.
https://www.fab.com/listings/db1cb6ed-ac7e-4408-a901-e45d6694cb0bInstall To The Project
In Epic Games Launcher, install the plugin to the target project or engine slot.
Open The Project
Launch the project. Unreal may ask to rebuild modules after the plugin is enabled.
Enable The Plugin
Open Plugins
Edit > PluginsSearch For The Plugin
Search for Windows Native Toolkit, enable it, and restart the editor when Unreal asks.
Find Blueprint Nodes
Most nodes are under categories beginning with:
Windows Native ToolkitPlugin Settings

Project-level settings are grouped under:
Project Settings > Plugins > Windows Native ToolkitCurrent categories:
Config Files: default config file name, auto-flush behavior, soft-reference path handling, and AES key.Network: default internet test URL, default timeouts, and public IP provider URLs.
Packaging Note
Nodes that start processes, execute commands, change display modes, or touch user files should be used only in trusted gameplay, launcher, diagnostics, admin, or internal-tool flows.
Last updated on