Bluetooth Library
Windows Bluetooth adapter, radio, paired-device, and connected-device nodes.
Use this library to inspect classic Windows Bluetooth state and paired devices.
| Field | Details |
|---|
| Purpose | Returns true when Windows reports a physical Bluetooth adapter. |
| Gives | bool return value |
| Needs | No input. |
#include "BluetoothManager.h"
void AMyActor::ExampleUsage()
{
bool bSuccess = UBluetoothManager::HasBluetoothAdapter();
}
| Field | Details |
|---|
| Purpose | Returns true when a Bluetooth radio is available and enabled. |
| Gives | bool return value |
| Needs | No input. |
#include "BluetoothManager.h"
void AMyActor::ExampleUsage()
{
bool bSuccess = UBluetoothManager::IsBluetoothEnabled();
}
| Field | Details |
|---|
| Purpose | Returns paired and remembered Bluetooth devices. |
| Gives | TArray<FBluetoothDeviceInfo> return value |
| Needs | No input. |
#include "BluetoothManager.h"
void AMyActor::ExampleUsage()
{
auto Values = UBluetoothManager::GetPairedDevices();
}
| Field | Details |
|---|
| Purpose | Returns true when a paired Bluetooth device address is currently connected. |
| Gives | bool return value |
| Needs | DeviceAddress. |
#include "BluetoothManager.h"
void AMyActor::ExampleUsage()
{
bool bSuccess = UBluetoothManager::IsBluetoothDeviceConnected(DeviceAddress);
}
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